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And it's also very efficient at texturing, so using a lot of textures for skin color, or background, or displacement, so that's kind of changes the geometry. It's got a really nice film look with the motion blur, so that's really difficult to achieve when you've got objects moving really quickly with the camera shutter angle. And RenderMan is really efficient for animation because it's got a fast rendering speed, so that's really important when you're doing 24 frames a second, so that's 24 renders per second, or higher. So it can be used for either, and that's a great thing about it, it's very customizable. It can be stylized or photoreal, and we'll take a look at a couple of renders at the end of these slides to look at a more stylized cartoony version of RenderMan and also a more photoreal one.
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So why would you use RenderMan? Well if you're creating any 3D-rendered image or animation, or a visual effects element in a commercial or a movie or again a still, RenderMan is a very useful 3D tool for that. So those are the other similar renderers to RenderMan. And these are all similar, they all have their pros and cons and if you're a studio that's making visual effects or animation, you're going to potentially look at all these different ones to see what works best for you. And there's another one called V-Ray by Chaos Group. And the other competing renderers that are similar to RenderMan that also are used for visual effects, animation, commercials, as well as 3D rendering, There's one called Arnold and that's done by Solid Angle. And as mentioned, we're going to use RenderMan for Maya for this course. So it's used for many different packages.
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Blender is a free 3D package that uses RenderMan.
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And there's other software called Houdini, which uses RenderMan. And Pixar, in fact, uses it, as well as all the major big studios that are doing animation and visual effects. And that's used at a lot of animation studios. Also you can use it in a program called Katana which is done by The Foundry. So we should get used to using the name RenderMan for Maya. And that flavor of RenderMan, or it's kind of like a bridge to RenderMan, they sometimes call it, it's called RenderMan Studio, sometimes called RMS or RenderMan for Maya, which is what, in the future it's going to be called. We're using Autodesk's Maya for this course. And it can be used out-of-the-box with a number of different 3D packages. So that's a really great way to use RenderMan. So as we're developing our scenes, we can see in real-time when we change a shading and lighting in our scene, and we get that immediate feedback.

RenderMan has really great single pass workflows that we'll see later on in this course, and really fast interactive shading and lighting. And as we mentioned, it's been completely modernized with state-of-the-art ray tracing architecture, and it's constantly setting new standards for speed and memory efficiency.

So, it's a great versatility where you've got an animation as well as a visual effects coming out of one rendering package. A lot of those has been done in RenderMan, and we'll see a little list later on in the slides. And these days so many live-action movies all have computer graphics visual effects. But also it's been used on visual effects, so any live-action movie that you've seen.

And those are more stylized, kind of cartoony animations. Like, if you've seen any Pixar movies, that's all done in RenderMan. And it's been developed to meet the ever-increasing challenges of 3D animation and visual effects, so it can be used on animated movies. And that doesn't mean that it's not contemporary, as we'll see later on, it's recently received some really nice overhauls with ray tracing so it's certainly fast and efficient. So what is RenderMan? RenderMan has been Pixar's core rendering technology for over 25 years now.
